Here is the picture I was modeling off of:
This is what I started with. First I made a plane and added some edgeloops (also using the chamfer tool).
After using the bend modifier, I started grabbing edges and duplicating them outward. I then ring selected edges and used the connect tool to create definition.
I duplicated the bottom section up and then started working on the top part. I also welded the edges of the duplicate to the bottom portion of the hydrant.
The top part looked a little weird, so I started working on refining it. I also added bolts.
I then started working on the caps. I used a hexgon shape and then using the snap and cut tools I cut the shape into the geometry; grabbing the edges and using the shift key to duplicate the edges out.
I then tried to duplicate planes and put them into the correct shape so that I could cut them into the geometry.
This is where I am struggling. I cut into the geometry, grabbed the faces, and extruded inwards. I got some strange twisted geometry. I probably should have just deleted the faces, selected the edges and duplicated outward. I think I'll try it...
Alright, so I went into class and my teacher told me that the object had unhappy geometry and to delete it and start over; so I did. I was told to make it in sections mostly using cylinders.
The only problem is that they are still in 3 separate layers. I need to find out a good way to combine the unequal number of vertices. I'll ask my instructor in a couple hours. Yes, it is currently 5:13am and my class starts at 8:30 am today. = D

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