First, I posed the rigged model into 5 key frames (I also had auto key turned on during the process.)
This is what it looked like after it was rendered.
After you block out some your key frames, you then start slowly adding inbetween frames to give your animation a smoother more polished look. I also set up a camera.
Here are some of the inbetween frames I set between the key frames.
Here is what my rendered animation looked like after I adjusted it and added more inbetween frames.
This animation was a bit of a practice run since no one in the class had ever learned how to use 3ds Max for animation. We have much to learn.
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